Jan 20, 2006, 11:38 PM // 23:38
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#2
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Krytan Explorer
Join Date: May 2005
Location: Louisiana
Profession: E/Mo
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A) This is the first of probably several preview events. This is a test to look at the way the new classes are used and how they effect the game when a large number of people outside the test arena start using skills in unpredictable ways.
B) This appears to be only a PVP event and not one that include PVE Content, nor a wide variety of skills and skill sets. This means that what appears to be on the surface may not be at a later date. This is just a taste of whats to come in the next chapter. I wouldn't jump to any large conclusions by a long shot at this point.
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Jan 20, 2006, 11:39 PM // 23:39
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#3
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Guildless
Profession: R/
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yes RT can heal and i think its good idea because there are not many monks in the game since u need 2 - 3 monks of 8 ppl team
but what will happent if a team of 2 trappers 4 RT/me and 2 monks/ele play as 1 team?
mo/ele can use wards and trapper do traps...RT can summons and destroy them too thats mean much dmg to IWAY team
Last edited by Don Vito Corleone; Jan 20, 2006 at 11:46 PM // 23:46..
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Jan 20, 2006, 11:48 PM // 23:48
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#4
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Frost Gate Guardian
Join Date: Dec 2005
Location: California
Profession: W/
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IMO, the monk will never be replaced. A Ritualist healer is so-so, but they will never be able to match the monk's individual healing power.
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Jan 20, 2006, 11:54 PM // 23:54
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#5
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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I'm glad they did it, now maybe I'll see more monks use that smiting attribute. I always enjoyed it but everyone wants a monk to heal and what not, kinda pissed me off how monks had no freedom as to how they play. With another class out capable of healing this should even out their freedom a bit me thinks.
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Jan 20, 2006, 11:58 PM // 23:58
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#6
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Lion's Arch Merchant
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One of my teams was 2 rt/ran, my w/a an another a/w and we faced a team of 3 rt's of various secondaries and 1 ran/something. At any rate our team defeated theres, so rt's heals aren't that great, especially when I'm smacking them with wild blow every 5 seconds and then the assassin strikes as well. Monks will still always rule in overall healing ability especially a boon monk.
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Jan 21, 2006, 12:08 AM // 00:08
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#7
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Lion's Arch Merchant
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Can't their spirits be killed?
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Jan 21, 2006, 12:11 AM // 00:11
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#8
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Frost Gate Guardian
Join Date: Dec 2005
Location: California
Profession: W/
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Quote:
Originally Posted by Vaga
Can't their spirits be killed?
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Forgot about this, but yeah its easy enough to kill a spirit. In fact, if you compare it to a monks enchants and disrupting monk spells its about 200 times easier -- to disrupt you need specific skills and usually you dont disrupt, to remove enchants you need a specific skill usually midrange in the cost area, and by the time you remove it its usually almost over anyways. To kill a spirit, you just, well, kill it!
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Jan 21, 2006, 12:34 AM // 00:34
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#9
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Academy Page
Join Date: Dec 2005
Profession: W/Mo
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1.Ritualists healing depend on spirits.Usually the Rituaslist will set up all the spirits at once.Which can then be taken down extremely fast with a spell like Flameburst.
2.Rits heal but cant protect.Some groups will need protection monks which will never be replaced.
3.If you remember,I beleive 300 new skills is coming out with Factions.I think we should wait until then and see what new skills Monks get before thinking their dead.Also remember there be larger battles so effective use of *every* class will be important.
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Jan 21, 2006, 01:26 AM // 01:26
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#10
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Krytan Explorer
Join Date: Jan 2006
Location: California, USA
Guild: The Elite Knights of Tarnia [PwnD]
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1) Spirits can be killed. It's one good way to turn the tide of a pvp battle, although overwhelming their healing works too.
2) Monks will still have their place compared to ritualists. Their major healing and protection spells will still be very useful. Ritualists are like druids, in one form or another.
3) Maybe we'll see 10 v 10 battles, or 12 v 12 battles in high-end Factions battles, or a major battle royale in HoH.
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Jan 21, 2006, 01:34 AM // 01:34
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#11
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Australia
Guild: Shameful Spirits
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Quote:
Originally Posted by Rafe
IMO, the monk will never be replaced. A Ritualist healer is so-so, but they will never be able to match the monk's individual healing power.
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Agreed. However, a few of the new assassin skills will make life harder for monks. Rits will stay to a support class for a while, I don't see them taking a monk's spot in PvP any time soon. The importance of a good monk will probably increase, given all of the new skills-some very anti caster-being introduced.
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Jan 21, 2006, 02:32 AM // 02:32
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#12
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Frost Gate Guardian
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You shouldnt Judge the healing abilitis of the Ritualist just by what youve seen in pvp tho. Remember that most of the ppl playing them arent that experienced at playing the Ritualist and arent that familiar with the skills.
The same goes for the assasin.
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Jan 21, 2006, 02:50 AM // 02:50
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#13
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Academy Page
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The Ritualist is not stritcly better than the monk, at least for healing. That said, it will have its place. Which is what's best for the game really.
Pros:
Preservation is pretty cool. Big healing every 4 seconds is rather helpful.
Mend Body and Soul is a decent Orison. It cures conditions too! It definiately has its use.
Spirit Transfer might have the same anti-spike use as Infuse Health
All of the Rit. healing spells can be applied to the caster.
More armor.
Cons. (This is just comparing to a heal monk)
NO DIVINE FAVOR. This is big.
No WoH.
Is very energy hungry, because you need to go to 10E spells to keep up with damage. Energy is a real problem here.
There probably is a great Rit. healer build, probably using a couple of spirits and only a few spells. I think you probably will see more spirit spam...I observed a Ra/Rt build running Oath Shot, Union and Shelter, that was soaking up a ton of damage.
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Jan 21, 2006, 02:55 AM // 02:55
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#14
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Monks will alway be able to out heal the Ritualists as thier primary attribute being Devine Favor.I have been playing the Ritualist and it still doesn't have the healing like a Monks does even with the skill we have now Orisons does a great jop.The Rit is not meant to replace the Monk in anyway.It is thier to aid them.
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Jan 21, 2006, 02:57 AM // 02:57
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#15
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Frost Gate Guardian
Join Date: Jun 2005
Location: In YO FacE ! :D
Guild: Dudele Acre [CGR]
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I dont think Monks will be replaced as primary healers. Period.
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Jan 21, 2006, 03:07 AM // 03:07
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#16
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Looking For Guild
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Not by a long shot. As the game progesses, Ritualists will probably fall into a DPS role with some support skills. They simply cannot compare to the amount of healing a monk can put out.
Edit: Woot, Professor!
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Jan 21, 2006, 03:32 AM // 03:32
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#17
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Frost Gate Guardian
Join Date: Jun 2005
Location: In YO FacE ! :D
Guild: Dudele Acre [CGR]
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Quote:
Originally Posted by Esrever
Not by a long shot. As the game progesses, Ritualists will probably fall into a DPS role with some support skills. They simply cannot compare to the amount of healing a monk can put out.
Edit: Woot, Professor!
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i agree. Healing is for MONKS!!!!! Rituals are for.................Ritualists.
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